![opengl 2.0 not supported opengl 2.0 not supported](https://wochenachgedacht.com/yfqja/yYnwP-53478akp5ce4pnVAHaEa.jpg)
- #OPENGL 2.0 NOT SUPPORTED DRIVERS#
- #OPENGL 2.0 NOT SUPPORTED UPDATE#
- #OPENGL 2.0 NOT SUPPORTED DRIVER#
Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6. Where emulators are concerned, most are open source projects run by one or two people, as such they use OpenGL because DirectX isn't free and again they often just don't bother testing with AMD hardware since they simply don't own any. Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6.175)
![opengl 2.0 not supported opengl 2.0 not supported](https://roon-community-uploads.s3.amazonaws.com/original/3X/0/7/078e10c6436e969f56259984ea742927f781eda5.jpeg)
Then of course you have the problem that AMD's GPU market share means that many small software companies and indie devs don't even bother to test their software on AMD hardware (same goes for Intel's CPU dominance meaning their IGP's get reasonable support, although that's changing) Plus Nvidia do stick their oar in A LOT with smaller devs going so far as to send teams to them to help "optimize" their software for Nvidia GPUs, AMD just don't have the budget for this. AMD have equivalents for many but they're not always supported well by apps.
#OPENGL 2.0 NOT SUPPORTED DRIVERS#
If you feel like experiencing the full length and breadth of my adventure, you can read it all in this longer post.AMD's OpenGL drivers aren't bad exactly it's just that Nvidia's spend more money on it and of course Nvidia fully support all their own OpenGL extentions which a lot of OpenGL games and apps use. Surprise, surprise, Microsoft broke something in an update.
![opengl 2.0 not supported opengl 2.0 not supported](https://www.coretechnologies.com/blog/images/dropbox-opengl-error.png)
Basically, by disabling that setting above, we’re telling Windows to use the old Display Drive Model from the Windows XP days (XDDM). Im using 2020.
#OPENGL 2.0 NOT SUPPORTED DRIVER#
What does that actually mean? Well, WDDM is meant to be the newer Display Driver Model for modern versions of Windows (refer to Wikipedia for all the gory details). If you try to build again, right after those errors pop up - it works and a build is than produced, however the produced build renders only pink screen on Opengl ES 2 devices. So, after all of that, I now have OpenGL views back and working in 12d Model. Find the item “Use WDDM graphics display driver for Remote Desktop Connections” and disable it.Browse to: Local Computer Policy\Computer Configuration\Administrative Templates\Windows Components\Remote Desktop Services\Remote Desktop Session Host\Remote Session Environment.By typing gpedit.msc in the Start menu or Run box (Win+R).Open up the Group Policy Editor with Administrator rights:.v2004) has messed up with the display drivers when using hardware acceleration.
#OPENGL 2.0 NOT SUPPORTED UPDATE#
It turns out that the latest Windows 10 Update (April 2020, i.e. Heading from StackOverflow question on OpenGL over Windows Remote The Fix I recently ran into a problem using 12d Model OpenGL views when connected using Remote Desktop Protocol (RDP).